![]() ![]() So what are we left with? Well, suffer the controls, the tear-inducing, atrocious camerawork (no lateral invert - a shocking oversight) and some markedly bland level design, and surprisingly, you'll find a slab of likable hack-n'-slash action to get stuck into. Maybe ignorance rather than arrogance, then. Making the jump button and the drop-off-ledge button both A, or putting both the long range and short range attacks on one contextual button, which, in a pitiful attempt to be accessible to today's disposable gaming audience, merely results in you hacking thin air when you meant to lob a long attack.įrustrating? Not half. Oversensitive movement juxtaposed with offensively slow stealth/crouch walking does not make for a welcoming entry to a game, nor does a control set which makes the mistake of varying from genre standards - criminally making it harder for the gamer to accustom themselves, and - worse - suggesting improbable levels of arrogance from a developer who thinks they know best.
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